http://www.observer.co.uk/uk_news/story/0,6903,539167,00.html
Computer
games stunt teen brains
Hi-tech maps of the mind show that computer
games are damaging brain development and could lead to children being unable to
control violent behaviour
Tracy McVeigh, education
editor
Sunday August 19, 2001
The Observer
Computer games are creating a dumbed-down generation of children far more
disposed to violence than their parents, according to a controversial new
study.
The tendency to lose
control is not due to children absorbing the aggression involved in the
computer game itself, as previous researchers have suggested, but rather to the
damage done by stunting the developing mind.
Using the most
sophisticated technology available, the level of brain activity was measured in
hundreds of teenagers playing a Nintendo game and compared to the brain scans
of other students doing a simple, repetitive arithmetical exercise. To the
surprise of brain-mapping expert Professor Ryuta Kawashima and his team at
Tohoku University in Japan, it was found that the computer game only stimulated
activity in the parts of the brain associated with vision and movement.
In contrast, arithmetic
stimulated brain activity in both the left and right hemispheres of the frontal
lobe - the area of the brain most associated with learning, memory and emotion.
Most worrying of all was
that the frontal lobe, which continues to develop in humans until the age of
about 20, also has an important role to play in keeping an individual's
behaviour in check.
Whenever you use
self-control to refrain from lashing out or doing something you should not, the
frontal lobe is hard at work.
Children often do things
they shouldn't because their frontal lobes are underdeveloped. The more work
done to thicken the fibres connecting the neurons in this part of the brain,
the better the child's ability will be to control their behaviour. The more
this area is stimulated, the more these fibres will thicken.
The students who played
computer games were halting the process of brain development and affecting
their ability to control potentially anti-social elements of their behaviour.
'The importance of this
discovery cannot be underestimated,' Kawashima told The Observer .
'There is a problem we
will have with a new generation of children - who play computer games - that we
have never seen before.
'The implications are very
serious for an increasingly violent society and these students will be doing
more and more bad things if they are playing games and not doing other things
like reading aloud or learning arithmetic.'
Kawashima, in need of
funding for his research, originally decided to investigate the levels of brain
activity in children playing video games expecting to find that his research
would be a boon to manufacturers.
He expected it to reassure
parents that there are hidden benefits to the increasing number of hours their
children were devoting to computer games and was startled by what he
discovered.
He compared brain activity
in children playing Nintendo games with those doing an exercise called the
Kraepelin test, which involves adding single-digit numbers continuously for 30
minutes.
The students were given
minute doses of a radioactive pharmaceutical through an intravenous drip which
allowed a computer to map a complex picture of their brains at work. A
subsequent study was conducted using magnetic resonance images.
Both studies confirmed the
high level of brain activity involved in carrying out simple addition and
subtraction and that this activity was particularly pronounced in the frontal
lobe, in both the left and right hemispheres.
Though it is often thought
that only the left hemisphere is active for mathematical work and that the
right hemi sphere is stimulated by more creative thinking, the professor found
that arithmetic produced a high level of activity in both hemispheres.
In subsequent studies,
Kawashima established that arithmetic exercises also stimulate more brain
activity than listening to music or listening to reading. Reading out loud was
also found to be a very effective activity for activating the frontal lobe.
Kawashima, visiting the UK
to speak at this weekend's annual conference of the private learning programme
Kumon Educational UK, said the message to parents was clear.
'Children need to be
encouraged to learn basic reading and writing, of course,' he said. 'But the
other thing is to ask them to play outside with other children and interact and
to communicate with others as much as possible. This is how they will develop,
retain their creativity and become good people.'
tracy.mcveigh@observer.co.uk
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